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2009-04-04 » Gphone.pl, Android, Google, IPhone, Open Social
Gphone.pl, Android, Google, IPhone, Open Social » 2009-04-04

Wiadomości z dnia 2009-04-04

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Installation error: INSTALL_PARSE_FAILED_NO_CERTIFICATES

I've been working with my Eclipse/ADT Android project for weeks now, and all of a sudden, for no reason that I can determine, I have started getting this error whenever I try to run my app: Installation error: INSTALL_PARSE_FAILED_NO_CERTIF ICATES The only further clue found in logcat is this:
Informacja: 2009-04-04
Czytaj: Installation error: INSTALL_PARSE_FAILED_NO_CERTIFICATES

Re: [android-developers] OOM errors during inflation

Okay, starting to debug this by printing out Runtime() memory stats around setContentView(). There is less memory available than ddms says (500K vs 1.5 MB). So maybe it is really running out. Are there any tools besides ddms to look at the heap? My app is using over 2 MB just sitting there -- and the ddms "track allocations"
Informacja: 2009-04-04
Czytaj: Re: [android-developers] OOM errors during inflation

Multiple Frame by Frame animations

Hello All, I am building an app and I use 2 different Frame by Frame Animations that are used in the application. What I want to do is have one start after the other finishes. Whats the best way to go about this? I have tried using the touch events of ACTION_DOWN and ACTION_UP, but if I I let up on the screen before the animation is finished it immediately
Informacja: 2009-04-04
Czytaj: Multiple Frame by Frame animations

Re: OOM errors during inflation

If you're on the emulator (or have root access on your device), you can create a heap dump. Some info here: [link] In "cupcake" you can dump it with android.os.Debug.dumpHprofData (String filename).
Informacja: 2009-04-04
Czytaj: Re: OOM errors during inflation

Re: Storing bitmap images for game animation

That is the way its been done for years now, when it comes to sprite animations. Store your animations into one image file, then index into that image based on the frame you need to draw. ~clark
Informacja: 2009-04-04
Czytaj: Re: Storing bitmap images for game animation

Re: [android-developers] What is the proper handling of action.MEDIA_BUTTON?

It depends. What do you want to do with it? If you just want to use it in your foreground application, then you can just handle it like any other key in onKeyDown. Be sure to return 'true' in that case, otherwise the system will catch the key event and turn it in to a broadcast. If you need to use it in a background service, then your only option
Informacja: 2009-04-04
Czytaj: Re: [android-developers] What is the proper handling of action.MEDIA_BUTTON?

Re: Some question about market rate

For application that I have had on the market since January, I have an active install percentage of %37. It's actually 37% for 3 out of my 4 applications. I think the biggest factor for most users is size. Until applications can be stored and ran from the SD card, that rate may not get much
Informacja: 2009-04-04
Czytaj: Re: Some question about market rate

Contacts-like Widget...

For my android app, I have need for a widget like the G1's address book (Contacts); a widget that can display a long sorted list. Is that widget (or something similar) available as open-source that I can reuse? Thanks Inder
Informacja: 2009-04-04
Czytaj: Contacts-like Widget...

Re: [android-developers] Contacts-like Widget...

What specifically are you looking for that is not in ListView?
Informacja: 2009-04-04
Czytaj: Re: [android-developers] Contacts-like Widget...
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